Stratego Rules and How to Play

By Rank & Flag · Updated

Stratego-style games are about hidden information. You know exactly where every enemy piece stands, but not what it is. The rules below are the ones Rank & Flag uses in the game on our home page, written in plain language so you can learn in a few minutes and look things up mid-game.

The Goal of the Game

You win by capturing your opponent's Flag. You also win if your opponent is left with no piece that can move, because a player who cannot move on their turn loses. Everything else, from bluffing to trading pieces, serves one of those two aims.

The Board and the Setup

The game is played on a board of 10 columns and 10 rows. Two lakes, each a block of 2 by 2 squares, sit in the middle of the board. No piece may enter or cross a lake, so the middle of the board has only three lanes: one on the left, one in the centre and one on the right.

Stratego board diagramA 10 by 10 board. Columns are lettered A to J from left to right and rows numbered 1 to 10 from your side. Two lakes of 2 by 2 squares sit in the middle: C5, D5, C6, D6 and G5, H5, G6, H6. Rows 1 to 4 hold your 40 pieces and rows 7 to 10 hold your opponent's. Rows 5 and 6 start empty.LAKELAKEAA1010BB99CC88DD77EE66FF55GG44HH33II22JJ11
Olive rows 1–4: your setup zone. Sand rows 7–10: the opponent's. Blue-grey: the two lakes nobody can enter.

Each player has 40 pieces and places all of them on the four rows nearest to them, one piece per square, so the setup zone is completely full. Pieces face their owner: you see your own ranks, while your opponent sees only the backs. The two middle rows start empty. Where you put your Flag, Bombs and strongest pieces is the first big decision of every game; our ready-made setups show several approaches.

Taking Turns and Moving

  • Players alternate turns, and on each turn you must move exactly one piece. You cannot pass.
  • A piece moves one square forward, backward, left or right. Diagonal moves are not allowed.
  • A piece may not move onto a square held by one of your own pieces, and may not enter a lake.
  • Bombs and the Flag never move. Once placed, they stay on their square until captured.
  • Once a piece has moved, your opponent knows it is not a Bomb or the Flag. In the game, moved enemy pieces get a small dot.

Attacking and Winning Battles

Moving onto a square held by an enemy piece is an attack. Both pieces are revealed and compared, and the result is settled at once:

  • The higher rank wins. The losing piece is removed and the winner stands on the contested square.
  • If the attacker loses, it is removed and the defender stays where it was.
  • If both pieces have the same rank, both are removed.
  • Attacking the Flag captures it and ends the game.

A piece that has fought stays visible to both players for the rest of the game, so winning a battle also tells your opponent what your piece is. A battle never forces anything else: after it, the turn passes as usual.

Draws: if 200 moves in a row are played by both sides without a single attack, the game ends in a draw. Rank & Flag shows a warning when 20 such moves remain, so an attack can still reset the count.

Special Pieces: Scout, Miner and Spy

Scout (2)

The Scout is the only piece that can travel more than one square. It moves any number of empty squares in a straight line, like a rook in chess, and may attack the piece at the end of that line in the same move. It cannot jump over pieces or lakes. A Scout that moves more than one square has given itself away, so the game reveals it.

Miner (3)

The Miner is weak in a fight but is the only piece that can defuse a Bomb. When a Miner attacks a Bomb, the Bomb is removed and the Miner takes its square. Every other piece that attacks a Bomb is lost.

Spy (1)

The Spy has the lowest rank and loses to every piece, with one famous exception: if the Spy attacks the Marshal, the Spy wins. The exception only works when the Spy moves first. If the Marshal attacks the Spy, the Spy is removed like any other piece.

Bombs and the Flag

Each player has six Bombs and one Flag, and neither can move. A Bomb destroys any attacker except a Miner and stays in place afterwards, now revealed. The Flag has no defence of its own: any piece that attacks it, even a Scout or the Spy, captures it and wins the game. That is why most players surround the Flag with Bombs or keep strong pieces close by. The full list of pieces and ranks shows how many of each you get.

Attack Results Table

Every possible battle in one table. It is produced by the same code that decides battles in the game, so the two always agree.

Read across from the attacking piece. W = attacker wins, L = attacker loses, = = both removed.
Attacker ↓ / Defender →1098765432SBF
Marshal (10)
General (9)
Colonel (8)
Major (7)
Captain (6)
Lieutenant (5)
Sergeant (4)
Miner (3)
Scout (2)
Spy (S)

Column labels: 10 Marshal, 9 General, 8 Colonel, 7 Major, 6 Captain, 5 Lieutenant, 4 Sergeant, 3 Miner, 2 Scout, S Spy, B Bomb, F Flag.

The Rule Against Repeating Moves

Without limits, a player who is losing could shuffle one piece back and forth forever. Two rules stop that, and the game refuses a move that breaks either of them and tells you why.

  • Two-square rule. The same piece may move back and forth between the same two squares at most 3 times in a row. A fourth such move is not allowed; move a different piece or go somewhere else.
  • No endless chasing. When an enemy piece steps away from one of yours and you follow it again, you are chasing it. During one continuous chase, the chasing piece may not return to a square it already stood on during that chase. You can still chase; you just cannot run the same circle twice.

If these rules leave a player with no legal move at all on their turn, that player loses, exactly as if they had no movable pieces.

Stratego Rules FAQ

Who moves first in Stratego?

One side makes the first move and then the players alternate, one move each. In Rank & Flag you choose in the settings whether you or the computer goes first.

Can a Scout attack after moving several squares?

Yes. A Scout can run in a straight line across empty squares and attack the piece at the end of its run in the same move. Running more than one square shows the opponent that the piece is a Scout.

What happens when two pieces of the same rank meet?

Both are removed from the board, whoever attacked. This applies to every rank, including two Marshals.

Can the game end in a draw?

Yes. If 200 moves in a row pass without any attack (counting both players), the game is a draw. The game warns you when 20 quiet moves are left. It is also a draw if neither side has a piece that can move.

Do I lose if all my remaining pieces are Bombs and the Flag?

Yes. A player who has no piece that can move loses the game, even if the Flag is still safe. Keep a few movable pieces alive in the endgame.

Where to Go Next

Know the rules? Learn what each piece is good for on the Stratego pieces page, pick up plans for the opening and endgame in the strategy guide, or just start a game: the Easy level is a good place to practise.

Try the rules out against the computer: free, no sign-up.

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