Stratego Pieces and Ranks

By Rank & Flag · Updated

Every army has the same 40 pieces: ten ranked soldiers from the Marshal down to the Spy, plus Bombs and a Flag that never move. A higher number beats a lower one, with three twists that make the game interesting: the Spy can take down the Marshal, only Miners can clear Bombs, and Scouts can cross the board in one move. Here is each piece, how many you get, and how to use it. For the full rules of movement and battle, see how to play.

Every Piece at a Glance

Stratego Pieces Summary Table

The same numbers the game uses, in one table. The counts add up to 40 pieces per player.

Stratego pieces with rank, count and special ability
PieceRankCountSpecial ability
Marshal101Highest rank. Beats every moving piece, but loses to the Spy when the Spy attacks first.
General91Second highest. Only the Marshal beats it in a normal attack.
Colonel82Strong attacker that beats everything from 7 down.
Major73Mid-high rank that beats 6 and below.
Captain64Solid middle piece that beats 5 and below.
Lieutenant54Beats Sergeants, Miners, Scouts and the Spy.
Sergeant44Low rank that beats Miners, Scouts and the Spy.
Miner35The only piece that can defuse a Bomb. It wins any attack on a Bomb and takes its square.
Scout28Moves any number of empty squares in a straight line, and can attack at the end of that move. It cannot jump over pieces or lakes.
Spy11Lowest rank, but defeats the Marshal when the Spy attacks. Loses to everything else, and loses if the Marshal attacks it.
Bomb–6Cannot move. Any piece that attacks it is removed, except a Miner, which defuses it.
Flag–1Cannot move. Capture the enemy Flag to win the game.
Total40pieces per player

How the Ranks Work Together

Think of the ranks in three groups. The officers (Marshal, General and Colonels) win most fights and decide the middle game, but losing one is a heavy blow, so they should attack known targets rather than guess. The middle ranks (Majors, Captains and Lieutenants) hold the front line and trade with enemy pieces of similar value. The specialists (Sergeants, Miners, Scouts and the Spy) are cheap, but each has a job: Scouts find out what enemy pieces are, Miners open the way to the Flag, and the Spy waits for one perfect moment against the Marshal.

Because every capture reveals both pieces, information is almost as valuable as material. Spending a Scout to learn where the enemy General is can be a great trade. To turn these ideas into plans, read the Stratego strategy guide or try one of the formations you can load.

Stratego Pieces FAQ

What beats a 10 in Stratego?

Three things can stop the Marshal (10). The Spy defeats it, but only when the Spy makes the attack. A Bomb destroys it if the Marshal attacks the Bomb. And when the two Marshals meet, both are removed, because equal ranks always trade.

What is the strongest piece in Stratego?

The Marshal, rank 10, beats every other moving piece in a normal fight. Its only weaknesses are the enemy Spy attacking it and Bombs, which is why many players keep their Marshal away from unknown pieces until the Spy has been found.

How many pieces does each player have?

Each player has 40 pieces: 33 that can move and 7 that cannot (6 Bombs and the Flag). Scouts are the most numerous piece, with 8 per side.

Which pieces cannot move?

Bombs and the Flag stay on the square where you placed them for the whole game. Every other piece moves one square at a time, except the Scout, which can move several squares in a straight line.

See every piece in action against the computer, free in your browser.

Play now